"Keep her where she needs to be." ― Harry
Mind Control is not intended to have as much information and importance as Dream Haze or Sleep Tight. The game presents many visual models representing the thoughts of Merverna when put to sleep by Harry.
Overview[]
Mind Control is a game made by Merverna. Models inside the game are used to explain the game’s different concepts. This game is extremely visual and is oddly enough one of the most popular but unimportant games in the myth. There are five teleporters that must be completed by the player in order to beat the game.
Walkthrough[]
Once the player spawns, they should walk over to the manipulation area and climb up the truss. They should make a right avoiding Manipulation and climb up more truss, jumping off onto the platform. The player should take a left and make the first right, jumping up another platform, and doing it one more time after. There will now be some required codes in the following order, “Quality, Quantity, Reality, Simulation, Manipulation, and Control."
The player then climbs onto an orange block and jumps into a ledge. Two teleports are available, the first being jumping down into an orange block, you will be teleported to Quality. The player must beat the obby, cross the invisible path, and beat another obby to reach the Quality Room; after this there is no way to progress.
The player rejoins the first game and goes back to the code area, and completes the codes. The player should go to the top left corner of the room, and climb some truss to find the next teleport, Reality. Here, there is a cage trapping shapes with a horde of rallying people surrounding it. There is a ledge with people hanging on besides the rally, jumping off the ledge will cause the map to change and for the shapes and people to switch places. This is the end of Reality.
Heading back to Simulation, the player climbs the truss and this time takes a left after the first left into the hallway. The player walks through the wall to find a teleporter for Simulation. The player can flick a switch on the wall to illuminate a certain block, and saying the number on the block will unlock the door. If the player continues doing this, the codes are as follows, “19, 20, 5, 13." The player will now have to complete an obby. The numbers represent letters of the alphabet and would spell out, “Stem” unlocking the door at the top. There is now an open hallway, the final door on the left and the second door on the right are both unlocked. Both lead to the simulation room.
The player should now go into the simulation room up the truss for a final time. This time, the player should walk forward to the end of the hallway and walk through the wall, sliding down a slide into Quantity. The player should continuously walk forward and go down the slides until they reach the Quantity Room.
The player should head back to Mind Control for the fifth teleport. The player this time should walk to the Control room and walk into the top right corner, falling in. If they take the left path, they will reach an obby. Completing the obby will take the player to Manipulation. Avoid touching the green on this new obby, and if they reach the door, they will fall down, and they will need to reach the white door to progress. The player will fall into the Manipulation Room completing the teleport.
For the final teleport, the player should go back to the control room and fall into the bottom right corner of the room, taking the right path this time and entering one of two mazes. It does not matter which maze is taken. Completing the mazes will lead the player to a pyramid. Touching the ball at the top of the pyramid will take the player to, Control, the final teleport. All the rooms are available for viewing here. Walking into the Blue portal will finally take them to Dream Haze, completing all the games.
History[]
The game was created on 8/6/2019 and was last updated on 12/31/2020. Future updates are unlikely as the myth is retired.
Trivia[]
- The game is one of Merverna's most popular games although it was not intended to be. Much of the story found here is not important to the story.
Theories[]
- The game shows what Ana’s been going through when put to sleep by Harry.
- The game acts as a simulation expressing many different feelings that were being expressed during the time.
- When in sleep the brain has trouble processing full pictures and results to using shapes and simpler things instead explaining the simple visual imagery in game.
Gallery[]
TBD