"..." ― Description of Perspective
Perspective acts as a security measure to keep “other things” from traveling into Aphses’ worlds. After getting past the security measure, Perspective acts more like a hub to other worlds.
Overview[]
Perspective is a game that was created by Aphses. It uses codes found in text to spawn new structures inside the game, and has multiple teleports throughout the game. Perspective was made with the intention of it being a security measure to prevent “other things” from coming into Aphses’ worlds. Aphses felt the need to create this security measure because, as she said, “I felt as if something was coming to get me.” The security system shows up in the chat bar, and when being solved, starts making previously hidden structures appear. One of the codes causes a shack that Aphses used to live at before she learned to travel to new worlds, appear. Another code can reveal a teleport to a place called “NOMORE” that, according to Aphses, was not made by her. In the game “NOMORE," there are eyes on every single object as another sort of security measure to scare the people out that don’t like being watched. It is speculated to be created by the shadowy figure.
Walkthrough[]
When the player spawns into the game, they are on a small grass island. Moments after spawning in, dialogue begins to fill the chat, this acts as a way to give the codes needed to proceed to the player. In certain parts of the dialogue, there are specific phrases surrounded by asterisks, and when the player repeats these phrases surrounded by asterisks (without the asterisks), previously hidden structures begin to show. This method of obtaining the codes is only changed in the first and last of the specific phrases. In the first specific phrase, it says “Hear my name”, meaning that the player must say Aphses’ name, and in the last specific phrase, it says “silence on your lips...”, although mildly difficult to decipher, with this phrase the player must say “Silence."
When all of the codes are spoken by the player, an island with a shack will be in front of the spawn point, a gazebo will be to the left of the spawn point, an island with dead trees on it will be behind the spawn point, and lastly, a bridge connecting the central island to two of the side islands will be to the right of the spawn point. To proceed to the next teleport, the player must walk up to the very top of the gazebo via a pillar leaning on the said gazebo and touch a translucent black orb being swarmed by black particles. This will teleport the player to the last game, -. --- -- --- .-. ., or when translated, “NOMORE." This game is a vast landscape where every single object is covered by decals depicting eyes. At around the center of this landscape, there is a small mountain which, when climbed, has two small black orbs at the top. These black orbs may eventually act as a teleport, but as for now, this is the end of “Perspective."
History[]
Perspective was created on 4/26/2019, and was last updated on 2/4/2021. NOMORE was created on 11/25/2020.
Trivia[]

Theories[]
- NOMORE and “☁” were both created by the shadow entity.
- Aphses said that both of these worlds were not created by her and that many things inside of her mind are created by other things.
- The shadow entity is the only other known character in Aphses’ story so far.
- The shadow entity found Aphses for the first time in “🚂."
- Aphses is crying in the train station as the shadow figure is comforting her as if somebody had just abandoned her.
- The person that allegedly abandoned Aphses could have left via train.
- There are at least 2 other computers with notes in “🚂."
- The note in the computer at the end of “🚂” was labeled “No 3” meaning that there should at least be a “No 1/2."
- The note in “🚂” was referring to the shadow entity when it said “something."
- The note said “Somebody came to her worlds”, her would obviously be referring to Aphses because it’s her mind, and the somebody could be referring to the shadow entity because it was present in “🚂” comforting Aphses.